Dr.Poom Thiparpakul

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Languages

  • Thai
  • English

Education

  • Doctor of Philosophy Programme in Design, Silapajorn University, Thailand
  • Master of science of Game Design, Full Sail University, Orlando, Florida, USA
  • Bachelor of Technology, Computer Game Multimedia Rangsit University, Thailand

Experiences

  • Publish the User Experience Research many papers on IEEE and Scopus
  • Project manager, Customer experience in “Goose Tarot”.
  • Game Project manager and Product manager for “Bloody Bunny the Game” on Nintendo Switch and another console soon.
  • Organize E-Sport event; Phuket E-Sport on 1 June 2023 – 2 July 2023
  • Organize E-Sport event Phuket E-Sport on 1-30 April 2022
  • Instructor at Rangsit University in Game Design
  • Instructor at Thammasat University in Game Design, Project Manager, and User Experience Design (IDD Program)
  • Instructor at King Mongkut’s University of Technology Thonburi in Game Design, User Experience Design, and Research management. (DD Program)
  • Advisor to the President of Phuket Provincial Administrative Organization to drive e-sports policy
  • Product manager in Jelly Mee Ped Narok.
  • Game Project manager and Product manager for Love Dimension on Android phone.
  • Internet Marketing at Nadzproject, the largest game store in Thailand.
  • Advisor in User Experience laboratory at TCDC @Wdistric
  • UX Training at Microsoft headquarter in Seattle, WA, USA
  • Operated the WAR Gaming UX Lab at FullSail university
  • Guest speaker about Thailand game industry at META Thailand 2022
  • Guest speaker in UX Thailand 2017

Skill sets

  • Research and business aptitude– Effectively used for analyzing market segments, product potential, promotion, marketing, and networking.
  • Quantitative skills – Efficiently applied for forecasting, budgeting, and accounting missions, and game project manager.
  • Superb communication skills, written/verbal – constantly used for presentation, coordination, team working, leading people, and influencing clients.
  • Technical Background in programing unity
  • Proficient in Microsoft office and Microsoft Project
  • Researcher in User Experience Design Topic and have many publications.
  • Dealing with game console, mobile, online in Thailand users and suppliers
  • Designing user experience in electric car that work with car expert in Thailand (PhD project)
  • Ability to use Figma, Photoshop to create the prototype.

Skill

  • Project management (PIM BOOK)
  • UX Research
  • Programming Skill; C#, C++, Java, Html, CSS
  • Adobe Figma
  • Live Streaming for event
  • Search engine optimization (SEO)

Publications

  • Thiparpakul, P., & Limprasert, W. (2017). New Design System to Learning Martial Art Via Kinect 2.0. Proceedings of the 5th International Conference on Information and Education Technology – ICIET 17. doi:10.1145/3029387.3029413
  • Thiparpakul, P. (2018). Comparison the best potential between doing a paper and a project base in UX class. Proceedings of the 6th International Conference on Information and Education Technology – ICIET 18. doi:10.1145/3178158.3178165
  • Thiparpakul, P., Suddhiprakarn, P., & Castro, L. F. (2019). Integrated UI.T.S to solve a Problem in Game Design Class. Proceedings of the 2019 7th International Conference on Information and Education Technology – ICIET 2019. doi: 10.1145/3323771.3323784
  • Thiparpakul, Poom & Jiravansirikul, Tanat & Dheandhanoo, Tuang. (2020). The Satisfaction of Sword’s Sound Effect in Game Design in Case of Metal Gear Rising and Sekiro: Shadow Dies Twice. 252-256. 10.1145/3395245.3396406.
  • Thiparpakul, P., Mokekhaow, S., & Supabanpot, K. (2021). How can video game atmosphere affect audience emotion with sound. 2021 9th International Conference on Information and Education Technology (ICIET). https://doi.org/10.1109/iciet51873.2021.9419652
  • P. Thiparpakul, T. Jiravansirikul, K. Supabanpot, P. Thongsari, K. Meboon and S. Nhookan, “HDAR System Driving Assistance Systems In Thailand,” 2022 10th International Conference on Information and Education Technology (ICIET), 2022, pp. 373-377, doi: 10.1109/ICIET55102.2022.9779041.
  • Nhookan, S., Meboon, K., Thiparpakul, P., Karnjanapoomi, N., & Jiravansirikul, T. (2022). Graphical user interface for the application of the ‘head-up display’, augmented reality lane line technology in Thailand’s commercial vehicles. Journal of Management Information and Decision Sciences, 25(S4), 1-9
  • ทิพย์อาภากุล, ภ., & ครุฑะเสน, ว. (2023). การจัดลำดับความสำคัญของข้อมูลที่แสดงผลบนมาตรวัดเพื่อประสบการณ์การขับขี่รถยนต์ไฟฟ้า ในประเทศไทย. วารสารนิเทศศาสตรปริทัศน์, 3(27), 54–63.
  • Thiparpakul, P., & KRUTASAEN, W. (2023). LAYOUT DESIGN FOR DATA MANAGEMENT OF ELECTRIC VEHICLE SPEEDOMETER IN THAILAND. PSAKU International Journal of Interdisciplinary Research, 12(1), 18–29. https://doi.org/10.14456/psakuijir.2023.3

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